Wednesday, 24 March 2010

TUTORIAL Week 5 – 25/03/2010

BLENDER SESSION 'How to render an image and save in Blender'

Placing image onto a surface (google)

Save image of the site view onto desktop (3600 x 3600 is the limit - or default)

In blender:
  • Right click on edge of screen - split screen - f12 to render
  • delete cube

  • Space bar - Add mesh - plane
  • press n
  • set at zero
  • enter ratio into X & Y coordinates of the size of your image (eg 1.196 x .810)
  • tap into edit mode
  • toggle 'a' key (selects all or none of the vertices in the object)
  • press 'u' key
  • click unwrap
  • click on hash (3DVIEW) icon on tool bar and change to UV MAP
  • Click on image - open
  • open map image from the desktop
  • press tab
  • press material icon (silver ball)
  • add new
  • Click on 'texface'
  • click on orange box icon - change to 'textured view'
  • (shortcut: Ctl + up arrow)
  • change from 'global' to 'local'
  • right click on camera & move it so there is a good view of the image from above
  • if there are problems setting the camera, make all axis zero, then hold 'x' & 'r' to rotate camera on the axis
  • 'z' &'r' until view is great
  • press f12 to render
  • f3 to save
  • enter file name to save jpeg
  • press f10 to get into scene
  • click 'HD' for high definition render
  • f3 save
  • experiement with lighting - change from 'local' to 'global'
  • f12 - you can see the lighting is now darker
  • NOW create a plane to it shoots particles across the storey bridge
  • then add a series of forces fields around the scene
  • 'shift' + 'middle mouse button' to move image around the screen
  • rotate plane 'r' + 'x' press 90(for degrees) then enter
  • move plane down so that it sits as cloesly to the image as possible
  • then click on fire icon
  • add new
  • then change 'end' & 'life' to 250
  • change normal speed to 200
  • press 'alt' and 'a' to animate

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