Wednesday, 12 May 2010

My Blender Process


Model 1:



Model 2:




Model 3:



Model 4:



Model 5:










Wednesday, 14 April 2010

Grease pencil & Blender Boids...What the heck??

How to create a freehand sketch in Blender using a Grease Pencil

  1. View
  2. Grease Pencil
  3. Click on Use Grease Pencil
  4. Draw on the pad
  5. Convert to a Bezier curve
  6. In object mode, Convert to mesh: Alt + C
  7. Tab into edit mode, select all (A) extrude (Z)
  8. Go into side view
  9. click use grease pencil and repeat again (extrude)
  10. Now you have a crazy facade!!
Some cool links on Grease Pencils:

http://www.blendernation.com/grease-pencil-new-feature-on-development/

http://www.blendernation.com/pencil-2d-animation-software/


How to create Boids in Blender to simulate crowds, traffic flow and more!


Inspiration: Filip Zelenka

I stumbled across Architectural visualizer/animator Filip Zelenka who has a unique portfolio including 3D rendering and photography of exemplar designers & architects!
Below is a design of a gallery in Pilsen by designer, Karel Bus, which Filip Zelenka rendered using 3Ds Max.




GREAT PHOTOS OF VARIOUS ARCHITECTURE
Photographs taken by Filip Zelenka





Friday, 9 April 2010

My first Blender animation!



Here's my first attempt at doing an animation in Blender. I made the goblet using a Bezier curve (only one side), then spun it 360 degrees to make the form. I then created a plane over the goblet, & subdived the mesh. After applying the collision and soft body amounts I pressed Alt + A to animate!

Thursday, 8 April 2010

Easter 'Blender' break...

So over the Easter break I attempted a few terrain maps in Blender of the site.
After a few hours my eyes were pretty sore from concentrating and the results aren't that amazing...but I was happy that I'm starting to understand a little more about how Blender operates.

Here are some examples of testing below:

Experiment 1


First I imported a photo of the site into photoshop and created layers according to height/depth. When importing images into blender, black inverts and white rises in height.


I just started with a section of the map to see the result in Blender.
River = black
Land = dark grey
Trees = light grey
Buildings = white

I then imported this into Blender



I abstracted the site by applying different modifers:

WAVE:


BEVEL:


Then I tried adding more 'Noise' in Edit mode



Mesh Deform created an interesting form:




Adding 'Wave'


Experiment 2:

For this experiment I just imported the greyscale version into Blender instead of altering the site map in photoshop. I then applied noise. In object mode added a smooth subsurface.
This terrain is pretty lumpy but it may be ok for rough diagrams.

'


My next experiements will be refining the terrain and adding particle tracing elements and empties.